Important |
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The Unity Distribution Portal (UDP) is shutting down on February 17th, 2025. Access to the UDP Web console and services will be permanently deactivated on this date. To download your keystores and instructions on how to republish your games directly to app stores, visit the UDP overview page. If you have any questions about your account, submit a ticket with Unity Customer Support. |
Before you can release your game for the first time and repack for the app stores, test your game in the sandbox environment. You must:
This is to ensure that the UDP implementation works for a simple and nominal case. Unity recommends you test your UDP methods more extensively. After your first release, you don’t need to retest in the sandbox to release new revisions of your game on UDP.
Note: If you test your game in the Unity Editor Play mode, all IAP transactions are successful and are automatically consumed. This is not connected to the UDP console and is not sufficient to clear sandbox testing.
To test your game in the sandbox:
When each test is successful:
When all required tests are successful, the left panel of the Game Info page displays a green tick to confirm you’ve cleared sandbox testing. You can now complete any remaining steps on your Game Info page to release your first revision and submit it to stores.
The sandbox login credentials only work with the generic UDP build for the sandbox environment. When UDP repacks your build for the real app stores, UDP removes the sandbox environment and login page, and patches in the store-specific SDK. The store-specific SDK in the build ensures IAP transactions work with that store’s payment system.
Note: Sandbox mode also supports server-side validation.
Check your UDP and/or IAP implementation if any IAP-related issues arise, such as:
For further troubleshooting information, check the UDP Package documentation or contact the UDP support team via the “Contact Support” link on the UDP Console.
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