In the High Definition Render Pipeline (HDRP) you can use Streaming Virtual Texturing (SVT) in ShadersA program that runs on the GPU. High Definition Render Pipeline (HDRP) you can use Streaming Virtual Texturing (SVT) in ShadersA program that runs on the GPU. More info
See in Glossary you create with Shader Graph.
Some additional console platforms support this functionality. Consult the documentation for your target platform to determine if it supports Streaming Virtual Texturing.
SVT is built on top of Texture2D. SVT Textures go through the same importer, which limits the maximum texture size. SVT doesn’t support textures larger than 16K x 16K. It also does not support UDIM Textures, or merging tiled image files into one large texture.
SVT doesn’t support all Texture graphics formats. The supported formats are:
GraphicsFormat::kFormatRGBA_DXT1_SRGBGraphicsFormat::kFormatRGBA_DXT1_UNormGraphicsFormat::kFormatRGBA_DXT3_SRGBGraphicsFormat::kFormatRGBA_DXT3_UNormGraphicsFormat::kFormatR_BC4_UNormGraphicsFormat::kFormatRG_BC5_UNormGraphicsFormat::kFormatRGB_BC6H_SFloatGraphicsFormat::kFormatRGB_BC6H_UFloatGraphicsFormat::kFormatRGBA_BC7_SRGBGraphicsFormat::kFormatRGBA_BC7_UNormGraphicsFormat::kFormatR8_SRGBGraphicsFormat::kFormatR8_UNormGraphicsFormat::kFormatR8G8_SRGBGraphicsFormat::kFormatR8G8_UNormGraphicsFormat::kFormatR8G8B8_SRGBGraphicsFormat::kFormatR8G8B8_UNormGraphicsFormat::kFormatR8G8B8A8_SRGBGraphicsFormat::kFormatR8G8B8A8_UNormGraphicsFormat::kFormatR16_SFloatGraphicsFormat::kFormatR16_UNormGraphicsFormat::kFormatR16G16_SFloatGraphicsFormat::kFormatR16G16_UNormGraphicsFormat::kFormatR16G16B16A16_SFloatGraphicsFormat::kFormatR16G16B16A16_UNormGraphicsFormat::kFormatR32_SFloatGraphicsFormat::kFormatR32G32_SFloatGraphicsFormat::kFormatR32G32B32A32_SFloatGraphicsFormat::kFormatA2B10G10R10_UNormPack32SVT does not support the following:
Textures in SVT don’t have mipmaps smaller than the tile size (128 x 128 pixels). SVT clamps the sampling to this mipmap level, so you can see aliasing for certain content at a distance.
SVT only supports trilinear filtering in the Player, and not in the Editor.
SVT only supports streaming from disk in the Player, and not in the Editor.
The maximum anisotropic filtering level is 8. This is because each tile has an 8-pixel border.
You cannot set Textures that are part of a stack dynamically in the Player. In the Player, you cannot call Material.SetTexture or Renderer.SetPropertyBlock to modify the Texture Stack.
SVT does not support the following:
The aspect ratiosThe relationship of an image’s proportional dimensions, such as its width and height.
See in Glossary of stack layers must match.