You can use 3D audio to enhance the immersiveness of your VRVirtual Reality More info
See in Glossary game or application. 3D audio goes beyond typical stereo or multi-speaker audio set ups that typically change only the relative volume of point audio sourcesA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
See in Glossary in each speaker.
An ambisonic decoder plug-in decodes specially recorded ambisonic audio. Ambisonic encoding is often used for ambient sound sources, sometimes described as an audio skyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary.
You can use both spatializer and ambisonic decoder plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary outside of VR applications, although they might not have the same fidelity without head tracking.
Refer to the following topics to understand more about audio for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary projects:
Topic | Description |
---|---|
Audio spatializers in XR | Learn about audio spatializerA plug-in that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource. More info See in Glossary solutions for XR projects. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.