The Selectable Class is the base class for all the interaction components and it handles the items that are in common.
| Property: | Function: | 
|---|---|
| Interactable | This determines if this component will accept input. When it is set to false interaction is disabled and the transition state will be set to the disabled state. | 
| TransitionThe blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation. Transitions define how long the blend between states should take, and the conditions that activate the blend. More info See in Glossary  | 
	Within a selectable component there are several Transition Options depending on what state the selectable is currently in. The different states are: normal, highlighted, pressed and disabled. | 
| Navigation | There are also a number of Navigation Options to control how keyboard navigation of the controls is implemented. | 
Selectable