To make a material transparent if it uses the Standard ShaderA program that runs on the GPU. More info
See in Glossary, follow these steps in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window of the material:
If you use a texture for Albedo instead of a color, by default the alpha channel of the texture controls the transparency of the material. A value of 0 in the alpha channel means fully transparent, and a value of 1 means fully opaque. You can use different values to make different areas more or less transparent.
Unity combines the alpha channel of the texture with the alpha value you set in the Color window. For example, if you set the alpha value in the Color window to 0.1, opaque texture pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary become almost fully transparent.
To check the alpha channel of a texture, follow these steps:
Assets
folder (Project tab) More infoRefer to Default Import Settings reference for more information about texture transparency settings.