Compound colliders are collections of multiple colliders on a single RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary. Each colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary is attached to a child GameObject, with the Rigidbody GameObject as its parent. This allows you to group and arrange colliders into complex shapes, and have the physics system treat them as a single rigid body.
Topic | Description |
---|---|
Introduction to compound colliders | Overview of compound colliders and how they work. |
Create a compound collider | Create a compound collider from a collection of multiple colliders. |
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