This page contains information on how to get started with creating your own custom render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary based on the Scriptable Render Pipeline (SRP).
These instructions show you how to create a custom render pipeline using the SRP Core package. SRP Core is a package made by Unity that contains a reusable code to help you make your own render pipeline, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and the shaderA program that runs on the GPU. More info
See in Glossary library that URP and HDRP use. For more information on SRP Core, see the SRP Core package documentation.
You can now debug and modify the scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary in your copy of the SRP source code, and see the results of your changes in your Unity Project.
The Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) offer extensive customization options to help you achieve the graphics and performance you need. However, if you want even more control, you can create a custom version of one of these render pipelines, and modify the source code.
Follow steps 1–3 in the section above, Creating a new Project and installing the packages needed for a custom SRP. When you reach step 4, install the following packages in the following order:
URP:
HDRP:
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