Version: 2022.3
Language : English
Support touch input for QNX
Troubleshooting for QNX

Enable optional features for QNX

You can launch the Unity QNX Player from the command line and pass arguments to change how the Player executes.

Important: All command line arguments have precedence over the Unity Editor and boot.config settings.

Command Details
-log-startup-times-and-quit [Deprecated] Quit player after rendering the first frame.
-platform-hmi-force-srgb-blit Configure the path to the graphics.conf to override auto detection.
-platform-hmi-quit-after-frame Enable logging. Refer to Player Settings > Configuration > Logging.
-platform-hmi-log-startup-times Enable logging. Refer to Player Settings > Configuration > Logging.
-platform-hmi-force-vsync-count [C] The number of vertical syncs that are allowed to pass between each frame. Where, setting 0 disables vsyncVertical synchronization (VSync) is a display setting that caps a game’s frame rate to match the refresh rate of a monitor, to prevent image tearing.
See in Glossary
completely, –1 will use the value set in QualitySettings.

Startup time logging

Startup time logging is the length of time that it takes an application to start up. It’s often used as a critical metric for system safety and regulatory requirements.

Startup time logging in QNX devices include the duration or total time from the time the application launches. There are two types of Startup time logging:

  • Real: This is the actual wall or clock time, similar to a stopwatch used for calculating the time.
  • User: This is the time an application or one of its threads has spent on a CPU core. This can be higher than the Real time if multiple threads are busy when an application is starting up.

Example output

[TIMING::STARTUP] Initial probing done: Real: 19 ms | User: 11 ms
[TIMING::STARTUP] SDL Initialized: Real: 64 ms | User: 54 ms
[TIMING::STARTUP] Scripting runtime loaded: Real: 97 ms | User: 86 ms
[TIMING::STARTUP] Plugins loaded: Real: 97 ms | User: 87 ms
[TIMING::STARTUP] Engine initialized (nogfx): Real: 104 ms | User: 94 ms
[TIMING::STARTUP] Player Prefs loaded: Real: 104 ms | User: 94 ms
[TIMING::STARTUP] Screen initialized: Real: 139 ms | User: 112 ms
[TIMING::STARTUP] Engine initialized (gfx): Real: 187 ms | User: 161 ms
[TIMING::STARTUP] Gfx initialized: Real: 190 ms | User: 163 ms
[TIMING::STARTUP] Input initialized: Real: 190 ms | User: 163 ms
[TIMING::STARTUP] SPLASH - Begin: Real: 190 ms | User: 164 ms
[TIMING::STARTUP] SPLASH - Primary scene assets loaded (async): Real: 2197 ms | User: 1670 ms
[TIMING::STARTUP] SPLASH - All engine initial states established: Real: 2197 ms | User: 1670 ms

Output from a custom event using the Script API

[TIMING::STARTUP] HELLO!!: Real: 2198 ms | User: 1671 ms

When you specify platform-hmi-quit-after-frame in boot.config output, then the following will be in the log up until frame number X. Where, X is the number provided for the boot configuration value.

[TIMING::STARTUP] Frame 1 rendered: Real: 2209 ms | User: 1687 ms

[TIMING::STARTUP] Frame 2 rendered: Real: 2210 ms | User: 1692 ms

Webcam

Note: Unity’s support for Webcam in QNX is currently experimental.

Prerequisites

  • QNX 7.1
  • libcamapi and its dependencies installed on the system (will be loaded dynamically)
  • CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
    See in Glossary
    supporting NV12 format

Webcam usage is optional in QNX and it’s only supported on QNX 7.1. For more information, refer to the Webcam documentation.

Additional resources

Support touch input for QNX
Troubleshooting for QNX