Some organizations use a web proxy, which is an intermediary server between users and the internet resource they’re requesting. Organizations use web proxies for several reasons, including security, privacy, and network efficiency.
If you are deploying Unity in an environment that requires internet access through a web proxy, you might need to configure the web proxy, client computers, or both. Depending on your environment, this configuration includes some or all of these tasks:
The automatic proxy configuration feature lets you use Unity applications seamlessly when they need to communicate through a web proxy. Unity applications can communicate with the web proxy without interruption and without installing additional software. The amount of configuration required depends on the following factors:
Use the following tables (grouped by operating system) to decide which solution matches your environment:
Unity version | Proxy authentication | Solution | Other information |
---|---|---|---|
Editor 2022.3.21f1 or later and Hub version 3.4.2 or later |
Accepts basic authentication | Do these tasks: | Refer to footnote 1 that follows this table. |
Editor 2022.3.21f1 or later and Hub version 3.4.2 or later |
Doesn’t accept basic authentication, or doesn’t require authentication | Do these tasks:
|
Refer to footnote 1 that follows this table. |
Editor 2022.3.20f1 or earlier or Hub 3.4.1 or earlier |
Accepts basic authentication | Do these tasks: | Refer to footnote 2 that follows this table. |
Editor 2022.3.20f1 or earlier or Hub 3.4.1 or earlier |
Requires authentication but doesn’t accept basic authentication | Do these tasks: | Refer to footnote 2 that follows this table. |
Unity version | Proxy authentication | Solution | Other information |
---|---|---|---|
Editor 2022.3.21f1, 2023.3.0a18 (or later) and Hub version 3.4.2 or later |
Accepts basic authentication | Do these tasks: | Refer to footnote 1 that follows this table. |
Editor 2022.3.21f1, 2023.3.0a18 (or later) and Hub version 3.4.2 or later |
Doesn’t accept basic authentication, or doesn’t require authentication | Do these tasks:
|
Refer to footnote 1 that follows this table. |
Editor 2023.2, 2023.1, 2022.3.20f1 or earlier or Hub 3.4.1 or earlier |
Accepts basic authentication | Do these tasks: | Refer to footnote 2 that follows this table. |
Editor 2023.2, 2023.1, 2022.3.20f1 or earlier or Hub 3.4.1 or earlier |
Requires authentication but doesn’t accept basic authentication | Do these tasks: | Refer to footnote 2 that follows this table. |
Unity version | Proxy authentication | Solution | Other information |
---|---|---|---|
Any | Any | Do these tasks:
|
Check if your web proxy uses SSL inspection, which some enterprises use to inspect the contents of secure (TLS) requests. If your enterprise uses SSL inspection, configure client computers to trust the web proxy certificate.
Check if your web proxy prevents downloading of executable files, or requires user confirmation before downloading executable files. If so, you need to configure the web proxy to allow this traffic on specific endpoints. Otherwise, users won’t be able to run the installers that the Unity Hub uses to install components required by the Unity Editor. For details, refer to Endpoints that download executable files.
HTTP
keyword isn’t supported. Instead, use the PROXY
keyword to specify a proxy that communicates over HTTP.Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.