Use the following recommended Quality settings to optimize your builds for the Unity WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
See in Glossary platform.
Configure the following recommended settings in Edit > Project Settings > Quality. For more information on these settings, refer to Quality.
The Quality settings contain a group of possible Quality Levels for your build. If you set your Quality Level to a lower setting (Fastest or Fast), it results in faster load times and better performance which is recommended for a WebGL application. However, lower quality can mean the visuals don’t look as good.
For more information about this setting, refer to Quality.
To change the Quality Level via script instead, add this code to one of your scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary:
QualitySettings.SetQualityLevel(0, true); // Use the index of your quality settings matrix (0 = Fastest, 1 = Fast).
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