This section of the User Manual has macOS-specific development information.
Topic | Description |
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Deep linking for macOS | Explains how to use deep linking on macOS. |
Use IL2CPP with macOS | Describes the use of plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info See in Glossary for macOS applications using IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info See in Glossary. |