After you prepare the Sprite Atlases for distribution, there are several methods to distribute the Atlases. Each method is more suitable for different Project needs or characteristics, such as the size of the Atlas Assets or the target platform of the Project.
The following are the two main methods to consider when you distribute SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlases:
Unity can distribute Sprite Atlases in the final build, as long as it is within the size limits of their chosen target platform. To distribute Sprite Atlases together with the final build, place them in the Project’s Resource
folder, which includes Sprite Atlases in the exported build when users download the application. Unity then loads these Atlases from the Resource
folder via script). Refer to documentation on the Resources API for more information.
Sprite Atlases that are large in size can cause inconvenience for the application user if Unity includes them with the exported build’s download, because they require a lot of bandwidth and device storage. To avoid problems, distribute large Sprite Atlases in AssetBundles, so that the player can download each AssetBundle individually at their discretion. Unity then loads the Sprite Atlases during run time via script. Refer to the AssetBundle Workflow for more information.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.