ArrowHandleCap | Draw an arrow like those used by the move tool. |
BeginGUI | Begin a 2D GUI block inside the 3D handle GUI. |
Button | Make a 3D Button. |
CircleHandleCap | Draw a circle handle. Pass this into handle functions. |
ClearCamera | Clears the camera. |
ConeHandleCap | Draw a cone handle. Pass this into handle functions. |
CubeHandleCap | Draw a cube handle. Pass this into handle functions. |
CylinderHandleCap | Draw a cylinder handle. Pass this into handle functions. |
Disc | Make a 3D disc that can be dragged with the mouse.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
DotHandleCap | Draw a dot handle. Pass this into handle functions. |
DrawAAConvexPolygon | Draw anti-aliased convex polygon specified with point array. |
DrawAAPolyLine | Draw anti-aliased line specified with point array and width. |
DrawBezier | Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture. |
DrawCamera | Draws a camera inside a rectangle. |
DrawDottedLine | Draw a dotted line from p1 to p2. |
DrawDottedLines | Draw a list of dotted line segments. |
DrawLine | Draw a line from p1 to p2. |
DrawLines | Draw a list of line segments. |
DrawPolyLine | Draw a line going through the list of all points. |
DrawSelectionFrame | Draw a camera facing selection frame. |
DrawSolidArc | Draw a circular sector (pie piece) in 3D space. |
DrawSolidDisc | Draw a solid flat disc in 3D space. |
DrawSolidRectangleWithOutline | Draw a solid outlined rectangle in 3D space. |
DrawWireArc | Draw a circular arc in 3D space. |
DrawWireCube | Draw a wireframe box with center and size. |
DrawWireDisc | Draw the outline of a flat disc in 3D space. |
EndGUI | End a 2D GUI block and get back to the 3D handle GUI. |
FreeMoveHandle | Make an unconstrained movement handle. |
FreeRotateHandle | Make an unconstrained rotation handle. |
GetMainGameViewSize | Get the width and height of the main game view. |
Label | Make a text label positioned in 3D space. |
MakeBezierPoints | Retuns an array of points to representing the bezier curve. See Handles.DrawBezier. |
PositionHandle | Make a position handle. |
RadiusHandle | Make a Scene view radius handle. |
RectangleHandleCap | Draw a rectangle handle. Pass this into handle functions. |
RotationHandle | Make a Scene view rotation handle. |
ScaleHandle | Make a Scene view scale handle.Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
ScaleSlider | Make a directional scale slider. |
ScaleValueHandle | Make a 3D handle that scales a single float. |
SetCamera | Set the current camera so all Handles and Gizmos are draw with its settings. |
Slider | Make a 3D slider that moves along one axis. |
Slider2D | Make a 3D slider that moves along a plane defined by two axes. |
SnapValue | Rounds the value val to the closest multiple of snap (snap can only be positive). |
SphereHandleCap | Draw a sphere handle. Pass this into handle functions. |