Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Removed in version 2017.2.0p4

BaseVertexEffect

class in UnityEngine.UI

Obsolete

Description

Base class for effects that modify the the generated Vertex Buffers.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

/** * Modify the given vertices so they follow a sin curve */ public class VertBend : BaseVertexEffect { public float scale = 10f; public float amplitude = 35f; public float phase = 0f;

public override void ModifyVertices(List<UIVertex> verts) { if (!IsActive ()) return;

for (int index = 0; index < verts.Count; index++) { var uiVertex = verts[index];

uiVertex.position.z = Mathf.Sin (uiVertex.position.x * scale + phase) * amplitude; verts[index] = uiVertex; } } }

Did you find this page useful? Please give it a rating: