Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ShaderVariant

struct in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Identifies a specific variant of a shader.

In Unity, many shaders internally have multiple "variants", to account for different light modes, lightmaps, shadows and so on. These variants are indentified by a shader pass type, and a set of shader keywords. See ShaderVariantCollection.

Note that creating a ShaderVariant will throw an ArgumentException if shader is null, pass type does not exist or variant with the passed keywords is not found.

Properties

keywordsArray of shader keywords to use in this variant.
passTypePass type to use in this variant.
shaderShader to use in this variant.

Constructors

ShaderVariantCollection.ShaderVariantCreates a ShaderVariant structure.

Did you find this page useful? Please give it a rating: