Playable that synchronizes a particle system simulation.
| particleSystem | Which particle system to control. |
| OnBehaviourPause | This function is called when the Playable play state is changed to PlayState.Paused. |
| OnBehaviourPlay | This function is called when the Playable play state is changed to PlayState.Playing. |
| OnGraphStart | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
| OnGraphStop | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
| OnPlayableCreate | This function is called when the Playable that owns the PlayableBehaviour is created. |
| OnPlayableDestroy | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
| PrepareFrame | This function is called during the PrepareFrame phase of the PlayableGraph. |
| ProcessFrame | This function is called during the ProcessFrame phase of the PlayableGraph. |
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