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struct in UnityEngine.Experimental.Rendering
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CloseValues for the depth state.
See Also: RenderStateBlock, ShaderLab: Culling & Depth Testing.
Default | Default values for the depth state. |
compareFunction | How should depth testing be performed. |
writeEnabled | Controls whether pixels from this object are written to the depth buffer. |
DepthState | Creates a new depth state with the given values. |
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