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struct in UnityEngine
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CloseA 2D Rectangle defined by x, y, width, height with integers.
allPositionsWithin | A RectInt.PositionCollection that contains all positions within the RectInt. |
center | Center coordinate of the rectangle. |
height | Height of the rectangle. |
max | Upper right corner of the rectangle. |
min | Lower left corner of the rectangle. |
position | Returns the position (x, y) of the RectInt. |
size | Returns the width and height of the RectInt. |
width | Width of the rectangle. |
x | Left coordinate of the rectangle. |
xMax | Returns the maximum X value of the RectInt. |
xMin | Returns the minimum X value of the RectInt. |
y | Top coordinate of the rectangle. |
yMax | Returns the maximum Y value of the RectInt. |
yMin | Returns the minimum Y value of the RectInt. |
ClampToBounds | Clamps the position and size of the RectInt to the given bounds. |
Contains | Returns true if the given position is within the RectInt. |
SetMinMax | Sets the bounds to the min and max value of the rect. |
ToString | Returns the x, y, width and height of the RectInt. |
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