struct in UnityEditor.MemoryProfiler
Description of a C++ unity object in memory.
| hideFlags | The hideFlags this native object has. | 
| instanceId | InstanceId of this object. | 
| isDontDestroyOnLoad | Has this object has been marked as DontDestroyOnLoad? | 
| isManager | Is this native object an internal Unity manager object? | 
| isPersistent | Is this object persistent? (Assets are persistent, objects stored in scenes are persistent, dynamically created objects are not) | 
| name | Name of this object. | 
| nativeObjectAddress | The memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object. | 
| nativeTypeArrayIndex | The index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array. | 
| size | Size in bytes of this object. | 
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