Asset Bundle building options.
| None | Build assetBundle without any special option. | 
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. | 
| DisableWriteTypeTree | Do not include type information within the AssetBundle. | 
| DeterministicAssetBundle | Builds an asset bundle using a hash for the id of the object stored in the asset bundle. | 
| ForceRebuildAssetBundle | Force rebuild the assetBundles. | 
| IgnoreTypeTreeChanges | Ignore the type tree changes when doing the incremental build check. | 
| AppendHashToAssetBundleName | Append the hash to the assetBundle name. | 
| ChunkBasedCompression | Use chunk-based LZ4 compression when creating the AssetBundle. | 
| StrictMode | Do not allow the build to succeed if any errors are reporting during it. | 
| DryRunBuild | Do a dry run build. | 
| DisableLoadAssetByFileName | Disables Asset Bundle LoadAsset by file name. | 
| DisableLoadAssetByFileNameWithExtension | Disables Asset Bundle LoadAsset by file name with extension. | 
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