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class in UnityEngine.Networking.Types
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Access token used to authenticate a client session for the purposes of allowing or disallowing match operations requested by that client.
|array||Binary field for the actual token.|
|GetByteString||Accessor to get an encoded string from the m_array data.|
|IsValid||Checks if the token is a valid set of data with respect to default values (returns true if the values are not default, does not validate the token is a current legitimate token with respect to the server's auth framework).|
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