struct in UnityEngine.Experimental.Rendering
Values for the blend state.
See Also: RenderStateBlock, ShaderLab: Blending.
Default | Default values for the blend state. |
alphaBlendOperation | Operation used for blending the alpha (A) channel. |
colorBlendOperation | Operation used for blending the color (RGB) channel. |
destinationAlphaBlendMode | Blend factor used for the alpha (A) channel of the destination. |
destinationColorBlendMode | Blend factor used for the color (RGB) channel of the destination. |
sourceAlphaBlendMode | Blend factor used for the alpha (A) channel of the source. |
sourceColorBlendMode | Blend factor used for the color (RGB) channel of the source. |
writeMask | Specifies which color components will get written into the target framebuffer. |
RenderTargetBlendState | Creates a new blend state with the given values. |
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