struct in UnityEngine.XR.WSA.Input
Pose data of the interaction source at the time of either the gesture or interaction.
positionAccuracy | The position-tracking accuracy of the interaction source. |
TryGetAngularVelocity | Attempts to retrieve a Vector3 representing the current angular velocity of the tracked node. |
TryGetForward | Gets the forward vector of the interaction source, assuming rotation is valid. |
TryGetPosition | Gets the position of the interaction source, assuming the backing data is valid. |
TryGetRight | Gets the right vector of the interaction source, assuming rotation is valid. |
TryGetRotation | Gets the rotation of the interaction source, assuming the backing data is valid. |
TryGetUp | Gets the up vector of the interaction source, assuming rotation is valid. |
TryGetVelocity | Gets the velocity of the interaction source, assuming the backing data is valid. |
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