Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WebGL

class in UnityEditor

Switch to Manual

Description

WebGL specific player settings.

Static Properties

compressionFormatCompressionFormat defines the compression type that the WebGL resources are encoded to.
dataCachingEnables automatic caching of asset data.
debugSymbolsEnables generation of debug symbols file in the build output directory.
exceptionSupportException support for WebGL builds.
memorySizeMemory size for WebGL builds in MB.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
templatePath to the WebGL template asset.

Did you find this page useful? Please give it a rating: