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class in UnityEngine.XR.WSA.WebCam
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CloseContains information captured from the web camera.
Information captured can include the image has well as spatial data.
dataLength | The length of the raw IMFMediaBuffer which contains the image captured. |
hasLocationData | Specifies whether or not spatial data was captured. |
pixelFormat | The raw image data pixel format. |
CopyRawImageDataIntoBuffer | Will copy the raw IMFMediaBuffer image data into a byte list. |
Dispose | Disposes the PhotoCaptureFrame and any resources it uses. |
GetUnsafePointerToBuffer | Provides a COM pointer to the native IMFMediaBuffer that contains the image data. |
TryGetCameraToWorldMatrix | This method will return the camera to world matrix at the time the photo was captured if location data if available. |
TryGetProjectionMatrix | This method will return the projection matrix at the time the photo was captured if location data if available. |
UploadImageDataToTexture | This method will copy the captured image data into a user supplied texture for use in Unity. |
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