Access system and hardware information.
Use this class to figure out capabilities of the underlying platform and hardware. For example, you can check which RenderTexture formats are supported (SupportsRenderTextureFormat), how many CPU threads are available (processorCount), and so on.
batteryLevel | The current battery level (Read Only). |
batteryStatus | Returns the current status of the device's battery (Read Only). |
copyTextureSupport | Support for various Graphics.CopyTexture cases (Read Only). |
deviceModel | The model of the device (Read Only). |
deviceName | The user defined name of the device (Read Only). |
deviceType | Returns the kind of device the application is running on (Read Only). |
deviceUniqueIdentifier | A unique device identifier. It is guaranteed to be unique for every device (Read Only). |
graphicsDeviceID | The identifier code of the graphics device (Read Only). |
graphicsDeviceName | The name of the graphics device (Read Only). |
graphicsDeviceType | The graphics API type used by the graphics device (Read Only). |
graphicsDeviceVendor | The vendor of the graphics device (Read Only). |
graphicsDeviceVendorID | The identifier code of the graphics device vendor (Read Only). |
graphicsDeviceVersion | The graphics API type and driver version used by the graphics device (Read Only). |
graphicsMemorySize | Amount of video memory present (Read Only). |
graphicsMultiThreaded | Is graphics device using multi-threaded rendering (Read Only)? |
graphicsShaderLevel | Graphics device shader capability level (Read Only). |
graphicsUVStartsAtTop | Returns true if the texture UV coordinate convention for this platform has Y starting at the top of the image. |
maxCubemapSize | Maximum Cubemap texture size (Read Only). |
maxTextureSize | Maximum texture size (Read Only). |
npotSupport | What NPOT (non-power of two size) texture support does the GPU provide? (Read Only) |
operatingSystem | Operating system name with version (Read Only). |
operatingSystemFamily | Returns the operating system family the game is running on (Read Only). |
processorCount | Number of processors present (Read Only). |
processorFrequency | Processor frequency in MHz (Read Only). |
processorType | Processor name (Read Only). |
supportedRenderTargetCount | How many simultaneous render targets (MRTs) are supported? (Read Only) |
supports2DArrayTextures | Are 2D Array textures supported? (Read Only) |
supports3DRenderTextures | Are 3D (volume) RenderTextures supported? (Read Only) |
supports3DTextures | Are 3D (volume) textures supported? (Read Only) |
supportsAccelerometer | Is an accelerometer available on the device? |
supportsAudio | Is there an Audio device available for playback? |
supportsComputeShaders | Are compute shaders supported? (Read Only) |
supportsCubemapArrayTextures | Are Cubemap Array textures supported? (Read Only) |
supportsGyroscope | Is a gyroscope available on the device? |
supportsImageEffects | Are image effects supported? (Read Only) |
supportsInstancing | Is GPU draw call instancing supported? (Read Only) |
supportsLocationService | Is the device capable of reporting its location? |
supportsMotionVectors | Whether motion vectors are supported on this platform. |
supportsRawShadowDepthSampling | Is sampling raw depth from shadowmaps supported? (Read Only) |
supportsRenderToCubemap | Are cubemap render textures supported? (Read Only) |
supportsShadows | Are built-in shadows supported? (Read Only) |
supportsSparseTextures | Are sparse textures supported? (Read Only) |
supportsTextureWrapMirrorOnce | Returns true if the 'Mirror Once' texture wrap mode is supported. (Read Only) |
supportsVibration | Is the device capable of providing the user haptic feedback by vibration? |
systemMemorySize | Amount of system memory present (Read Only). |
unsupportedIdentifier | Value returned by SystemInfo string properties which are not supported on the current platform. |
usesReversedZBuffer | This property is true if the current platform uses a reversed depth buffer (where values range from 1 at the near plane and 0 at far plane), and false if the depth buffer is normal (0 is near, 1 is far). (Read Only) |
SupportsRenderTextureFormat | Is render texture format supported? |
SupportsTextureFormat | Is texture format supported on this device? |
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