class in UnityEngine.TestTools
For specifying platforms to run on.
Implement this class to specify which platforms should be tested. Use the RuntimePlatform enumeration to specify the platforms, along with the include
or exclude
properties of lists to set whether a test should apply to the platforms.
You can also specify which platforms should be tested by passing one or more RuntimePlatform values as parameters to the PlatformAttribute constructor.
All platforms are tested if nothing is specified using RuntimePlatform
, include
or exclude
. No tests are excluded if the include
property is not null.
See Also: RuntimePlatform , include , exclude .
no example available in JavaScript
using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework;
[TestFixture] public class TestClass { [Test] [UnityPlatform(RuntimePlatform.WindowsPlayer)] public void TestMethod() { Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer); } }
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