startPosition | The start point of the bezier line. |
endPosition | The end point of the bezier line. |
startTangent | The start tangent of the bezier line. |
endTangent | The end tangent of the bezier line. |
color | The color to use for the bezier line. |
texture | The texture to use for drawing the bezier line. |
width | The width of the bezier line. |
Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Bezier Line in the Scene View.
// Draws a red bezier curve from (0,0,0) to the transform's position
@CustomEditor (BezierScript) class DrawBezierHandle extends Editor {
function OnSceneGUI() { var width : float = HandleUtility.GetHandleSize(Vector3.zero) * 0.1; Handles.DrawBezier(target.transform.position, Vector3.zero, Vector3.up, -Vector3.up, Color.red, null, width); } }
And the script attached to this Handle:
//BezierScript.js
Debug.Log("I have a bezier curve handle attached!");
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