Class for handling 3D Textures, Use this to create 3D texture assets.
3D textures are commonly used as lookup tables by shaders, or to represent volumetric data.
Typically you'd create a 3D texture, fill it up with data (SetPixels or SetPixels32) and call
Apply to upload the data to the GPU.
| depth | The depth of the texture (Read Only). | 
| format | The format of the pixel data in the texture (Read Only). | 
| Texture3D | Create a new empty 3D Texture. | 
| Apply | Actually apply all previous SetPixels changes. | 
| GetPixels | Returns an array of pixel colors representing one mip level of the 3D texture. | 
| GetPixels32 | Returns an array of pixel colors representing one mip level of the 3D texture. | 
| SetPixels | Sets pixel colors of a 3D texture. | 
| SetPixels32 | Sets pixel colors of a 3D texture. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| dimension | Dimensionality (type) of the texture (Read Only). | 
| filterMode | Filtering mode of the texture. | 
| height | Height of the texture in pixels. (Read Only) | 
| mipMapBias | Mip map bias of the texture. | 
| width | Width of the texture in pixels. (Read Only) | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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