User build settings for the Editor
| activeBuildTarget | The currently active build target. | 
| activeScriptCompilationDefines | DEFINE directives for the compiler. | 
| allowDebugging | Enable source-level debuggers to connect. | 
| androidBuildSubtarget | Android platform options. | 
| androidBuildSystem | Set which build system to use for building the Android package. | 
| buildScriptsOnly | Is build script only enabled. | 
| compressFilesInPackage | Compress files in package. | 
| compressWithPsArc | Build data compressed with PSArc. | 
| connectProfiler | Start the player with a connection to the profiler. | 
| development | Enables a development build. | 
| enableHeadlessMode | Enables a Linux headless build. | 
| explicitDivideByZeroChecks | Are divide by zero's actively checked? | 
| explicitNullChecks | Are null references actively checked? | 
| exportAsGoogleAndroidProject | Export Android Project for use with Android Studio/Gradle or Eclipse/ADT. | 
| forceInstallation | Force installation of package, even if error. | 
| installInBuildFolder | Place the built player in the build folder. | 
| iOSBuildConfigType | Scheme with which the project will be run in Xcode. | 
| n3dsCreateCIAFile | Create a .cia "download image" for deploying to test kits (3DS). | 
| needSubmissionMaterials | Build submission materials. | 
| ps4BuildSubtarget | PS4 Build Subtarget. | 
| ps4HardwareTarget | Specifies which version of PS4 hardware to target. | 
| psmBuildSubtarget | PSM Build Subtarget. | 
| psp2BuildSubtarget | PS Vita Build subtarget. | 
| selectedBuildTargetGroup | The currently selected build target group. | 
| selectedStandaloneTarget | The currently selected target for a standalone build. | 
| streamingInstallLaunchRange | When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each scene and associated assets to individual chunks. Unity will mark scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional scenes in this launch range if you desire, this specifies a range of scenes (starting at 0) to be included in the launch set. | 
| symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. | 
| tizenBuildSubtarget | The texture compression type to be used when building. | 
| webGLUsePreBuiltUnityEngine | Use prebuilt JavaScript version of Unity engine. | 
| wiiUBootMode | Boot mode of a devkit. | 
| wiiUBuildDebugLevel | Wii U player debug level. | 
| wiiuBuildOutput | Built player postprocessing options. | 
| wiiUEnableNetAPI | Enable network API. | 
| wsaGenerateReferenceProjects | Generate and reference C# projects from your main solution. | 
| wsaSubtarget | Sets and gets target device type for the application to run on when building to Windows Store platform. | 
| wsaUWPSDK | Sets and gets target UWP SDK to build Windows Store application against. | 
| xboxBuildSubtarget | Xbox Build subtarget. | 
| xboxOneDeployMethod | The currently selected Xbox One Deploy Method. | 
| xboxOneNetworkSharePath | Network shared folder path e.g. MYCOMPUTER\SHAREDFOLDER\. | 
| xboxOneRebootIfDeployFailsAndRetry | Sets the XBox to reboot and redeploy when the deployment fails. | 
| xboxOneUsername | Windows account username associated with PC share folder. | 
| GetBuildLocation | Get the current location for the build. | 
| GetPlatformSettings | Returns value for platform specifc Editor setting. | 
| GetWSADotNetNative | Is .NET Native enabled for specific build configuration. More information - https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx. | 
| SetBuildLocation | Set a new location for the build. | 
| SetPlatformSettings | Set platform specifc Editor setting. | 
| SetWSADotNetNative | Enables or Disables .NET Native for specific build configuration. More information - https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx. | 
| SwitchActiveBuildTarget | Select a new build target to be active. | 
| SwitchActiveBuildTargetAsync | Select a new build target to be active during the next Editor update. | 
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