label | フィールドのラベル |
obj | フィールドを表示するオブジェクト |
objType | 割り当てることができるオブジェクトの型 |
allowSceneObjects | Allow assigning Scene objects. See Description for more info. |
options | 指定してレイアウトオプションを渡すときのレイアウトオプションのリスト。ここで設定したものは style によって設定された値を上書きします。See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Object ユーザーによって設定された値
任意のオブジェクトの Type を表示するフィールドを作成します。
オブジェクトをドラッグアンドドロップするか Object Picker を使用してオブジェクトを選択するかのいずれかでオブジェクトを割り当てることができます。
Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a Scene.
If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.
詳細は Editor クラスの例を参照してください。
Search for a help page by selecting the GameObject in the Object Field.
// EditorScript that quickly searches for a help page // about the selected Object. // // If no such page is found in the Manual it opens the Unity forum.
using UnityEditor; using UnityEngine; using System.Collections;
public class ExampleClass : EditorWindow { public Object source;
[MenuItem("Example/ObjectField Example _h")] static void Init() { var window = GetWindowWithRect<ExampleClass>(new Rect(0, 0, 165, 100)); window.Show(); }
void OnGUI() { EditorGUILayout.BeginHorizontal(); source = EditorGUILayout.ObjectField(source, typeof(Object), true); EditorGUILayout.EndHorizontal();
if (GUILayout.Button("Search!")) { if (source == null) ShowNotification(new GUIContent("No object selected for searching")); else if (Help.HasHelpForObject(source)) Help.ShowHelpForObject(source); else Help.BrowseURL("http://forum.unity3d.com/search.php"); } } }
property | The object reference property the field shows. |
objType | 割り当てることができるオブジェクトの型 |
label | Optional label in front of the field. Pass GUIContent.none to hide the label. |
options | 指定してレイアウトオプションを渡すときのレイアウトオプションのリスト。ここで設定したものは style によって設定された値を上書きします。See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
任意のオブジェクトの Type を表示するフィールドを作成します。
Obsoleted
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.