Collision モジュールのスクリプトインターフェース
bounce | 衝突した後にそれぞれのパーティクルにどれだけ力を加えるか。 |
bounceMultiplier | Change the bounce multiplier. |
colliderForce | How much force is applied to a Collider when hit by particles from this Particle System. |
collidesWith | Control which layers this Particle System collides with. |
dampen | 衝突した後にそれぞれのパーティクルがどれだけ失速するか。 |
dampenMultiplier | Change the dampen multiplier. |
enabled | Collision モジュールの有効/無効を切り替えます。 |
enableDynamicColliders | world collsion mode を使用している場合、パーティクルと動的なコライダーを衝突させます。 |
lifetimeLoss | 衝突した後にパーティクルの生存時間をどれだけ減らすか。 |
lifetimeLossMultiplier | Change the lifetime loss multiplier. |
maxCollisionShapes | パーティクルの衝突で考慮される衝突形状の最大数。余剰分の形状は無視されます。テレインが優先されます。 |
maxKillSpeed | 衝突した後に、この閾値を上回る速度のパーティクルを消去します。 |
maxPlaneCount | コライダーとして設定できる平面の最大数 |
minKillSpeed | 衝突した後に、この閾値を下回る速度のパーティクルを消去します。 |
mode | 2D と 3D 空間のどちらで衝突させるかを選びます。 |
multiplyColliderForceByCollisionAngle | If true, the collision angle is considered when applying forces from particles to Colliders. |
multiplyColliderForceByParticleSize | If true, particle sizes are considered when applying forces to Colliders. |
multiplyColliderForceByParticleSpeed | If true, particle speeds are considered when applying forces to Colliders. |
quality | Specifies the accuracy of particle collisions against colliders in the Scene. |
radiusScale | 衝突処理の前にパーティクルそれぞれの大きさに適用される乗数 |
sendCollisionMessages | 衝突コールバックメッセージを送ります。 |
type | 実行するパーティクルの衝突タイプ |
voxelSize | コリジョンキャッシュのボクセルサイズ |
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