class in UnityEngine.Experimental.VFX
/
継承:Behaviour
マニュアルに切り替えるThe visual effect class that references an VisualEffectAsset instance within the Scene.
aliveParticleCount | Returns the sum of all alive particles within the visual effect. |
culled | Is this visual effect culled (not visible) from any camera ? (Read Only) |
pause | The paused state of visual effect. |
playRate | A multiplier applied to the delta time when updating the VisualEffect. The default value is 1.0f. |
resetSeedOnPlay | Controls whether the visual effect generates a new random number to seed the random number generator for each call to VisualEffect.Play function. |
startSeed | The initial seed used used for internal random number generator. |
visualEffectAsset | The visual effect asset used by the visual effect. |
VisualEffect | The visual effect constructor. |
AdvanceOneFrame | If VisualEffect.pause is true, the method processes the next visual effect update for exactly one frame with the current delta time. |
CreateVFXEventAttribute | Create a new event attribute class. |
GetAnimationCurve | Gets a named exposed animation curve. |
GetBool | Get a named exposed boolean. |
GetFloat | Gets a named exposed float (o. |
GetGradient | Gets a named exposed gradient. |
GetInt | Get named exposed integer. |
GetMatrix4x4 | Gets named exposed Matrix4x4. |
GetMesh | Gets named exposed mesh. |
GetTexture | Gets named exposed texture. |
GetTextureDimension | Get expected texture dimension for a named exposed texture. |
GetUInt | Get named exposed unsigned integer. |
GetVector2 | Gets named exposed Vector2. |
GetVector3 | Gets named exposed Vector3. |
GetVector4 | Gets named exposed Vector4. |
HasAnimationCurve | Returns true if visual effect can override this named animation curve. |
HasBool | Returns true if the visual effect can override the boolean. |
HasFloat | Returns true if the visual effect can override this named float. |
HasGradient | Returns true if visual effect can override this named gradient. |
HasInt | Returns true if the visual effect can override this named integer. |
HasMatrix4x4 | Returns true if visual effect can override this named Matrix4x4. |
HasMesh | Returns true if visual effect can override this named mesh. |
HasTexture | Returns true if visual effect can override this named texture. |
HasUInt | Returns true if the visual effect can override this named unsigned integer. |
HasVector2 | Returns true if visual effect can override this named Vector2. |
HasVector3 | Returns true if visual effect can override this named Vector3. |
HasVector4 | Returns true if visual effect can override this named Vector4. |
Play | Sends a stop event to all Spawn systems. If VisualEffect.resetSeedOnPlay is true, this methods recomputes a new random seed for the random value generator and resets internal total time to zero. |
Reinit | Reintialize visual effect. |
ResetOverride | Sets the overridden state to false, and restores the default value that is specified in the visual effect Asset. |
SendEvent | Send a custom named event. |
SetAnimationCurve | Sets a named animation curve value. |
SetBool | Sets the value for a named boolean. |
SetFloat | Sets the value for a named float. |
SetGradient | Sets a named gradient value. |
SetInt | Sets the value for a named integer. |
SetMatrix4x4 | Sets a named Matrix4x4 value. |
SetMesh | Sets a named mesh value. |
SetTexture | Sets a named texture value. |
SetUInt | Sets the value for a named unsigned integer. |
SetVector2 | Sets the value for a named Vector2. |
SetVector3 | Sets the value for a named Vector3. |
SetVector4 | Sets a named Vector4 value. |
Stop | Send a stop event to all Spawn systems. |
enabled | 有効であれば更新され、無効であれば更新されません。 |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | このコンポーネントはゲームオブジェクトにアタッチされます。コンポーネントはいつもゲームオブジェクトにアタッチされています。 |
tag | ゲームオブジェクトのタグ |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
BroadcastMessage | ゲームオブジェクトまたは子オブジェクトにあるすべての MonoBehaviour を継承したクラスにある methodName 名のメソッドを呼び出します。 |
CompareTag | このゲームオブジェクトは tag とタグ付けされているかどうか |
GetComponent | ゲームオブジェクトに type がアタッチされている場合は type のタイプを使用してコンポーネントを返します。ない場合は null です |
GetComponentInChildren | GameObject や深さ優先探索を活用して、親子関係にある子オブジェクトから type のタイプのコンポーネントを取得します。 |
GetComponentInParent | GameObject や深さ優先探索を活用して、親子関係にある親オブジェクトから type のタイプのコンポーネントを取得します。 |
GetComponents | GameObject から type のタイプのコンポーネントを「すべて」取得します。 |
GetComponentsInChildren | GameObject や深さ優先探索を活用して、親子関係にある子オブジェクトから type のタイプのコンポーネントを「すべて」取得します。 |
GetComponentsInParent | GameObject や深さ優先探索を活用して、親子関係にある親オブジェクトから type のタイプのコンポーネントを「すべて」取得します。 |
SendMessage | ゲームオブジェクトにアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します |
SendMessageUpwards | ゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the GameObject. |
Destroy | ゲームオブジェクトやコンポーネント、アセットを削除します |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけたすべてのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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