ヘルパークラスは IEventSystemHandler イベントを送信するゲームオブジェクトに使用します。
beginDragHandler | IBeginDragHandler ヘルパー関数を実行します |
cancelHandler | ICancelHandler ヘルパー関数を実行します |
deselectHandler | IDeselectHandler ヘルパー関数を実行します |
dragHandler | IDragHandler ヘルパー関数を実行します |
dropHandler | IDropHandler ヘルパー関数を実行します |
endDragHandler | IEndDragHandler ヘルパー関数を実行します |
initializePotentialDrag | IInitializePotentialDragHandler ヘルパー関数を実行します |
moveHandler | IMoveHandler ヘルパー関数を実行します |
pointerClickHandler | IPointerClickHandler ヘルパー関数を実行します |
pointerDownHandler | IPointerDownHandler ヘルパー関数を実行します |
pointerEnterHandler | IPointerEnterHandler ヘルパー関数を実行します |
pointerExitHandler | IPointerExitHandler ヘルパー関数を実行します |
pointerUpHandler | IPointerUpHandler ヘルパー関数を実行します |
scrollHandler | IScrollHandler ヘルパー関数を実行します |
selectHandler | ISelectHandler ヘルパー関数を実行します |
submitHandler | ISubmitHandler ヘルパー関数を実行します |
updateSelectedHandler | IUpdateSelectedHandler ヘルパー関数を実行します |
CanHandleEvent | 与えられた GameObject は、T 型の IEventSystemHandler を処理することができます。 |
Execute | 実行される T 型のイベント : GameObject 上の IEventSystemHandler。 |
ExecuteHierarchy | イベントを処理できるゲームオブジェクトに到達するまで階層を伝って Execute<T> を再帰的に処理します。 |
GetEventHandler | ルート から始まるオブジェクトの階層を走査し、T 型のイベントハンドラーを実装する GameObject を返します。 |
ValidateEventData | T 型にデータを変換しようとします。変換が失敗した場合は、ArgumentException がスローされます。 |
EventFunction<T0> | Function definition for an EventFunction that is used to map a given EventInterface into a specific event call. |
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