Texture Sheet Animation モジュールのスクリプトインターフェース
This module allows you to add animations to your particle textures. This is achieved by authoring flipbook textures, which look like this:
Each numbered region represents a frame of the animation, and must be distributed evenly across the texture.
Select a variable below to see script examples. You may want to use this texture on your Particle System with each example, to see how the module works.
See Also: ParticleSystem, ParticleSystem.textureSheetAnimation.
animation | アニメーションタイプを指定します。 |
cycleCount | パーティクルの生存時間中に何回アニメーションをループさせるか指定します。 |
enabled | Texture Sheet Animation モジュールの有効/無効を切り替えます。 |
fps | Control how quickly the animation plays. |
frameOverTime | テクスチャシートアニメーションを再生するフレームの管理を行うカーブ |
frameOverTimeMultiplier | Frame over time mutiplier. |
mode | Select whether the animated texture information comes from a grid of frames on a single texture, or from a list of Sprite objects. |
numTilesX | X 軸におけるテクスチャのタイリングを定義します。 |
numTilesY | Y 軸におけるテクスチャのタイリングを定義します。 |
rowIndex | ParticleSystem.TextureSheetAnimationModule.useRandomRow が無効になっている場合、テクスチャシートの何列目を使用するか明確に指定します。 |
speedRange | Specify how particle speeds are mapped to the animation frames. |
spriteCount | The total number of sprites. |
startFrame | テクスチャシートアニメーションの開始フレームをランダムに決定します。 |
startFrameMultiplier | Starting frame multiplier. |
timeMode | Select whether the playback is based on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second. |
useRandomRow | それぞれのパーティクルの放出時にテクスチャシートのランダムな列を使用します。 |
uvChannelMask | テクスチャアニメーションを受信する UV チャンネルを選択します。 |
AddSprite | Add a new Sprite. |
GetSprite | Get the Sprite at the given index. |
RemoveSprite | Remove a Sprite from the given index in the array. |
SetSprite | Set the Sprite at the given index. |
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