Class passed onto tiles when information is queried from the tiles.
This handles editor preview tiles when painting on a Tilemap in Editor mode.
| cellBounds | Returns the boundaries of the Tilemap in cell size. |
| localBounds | Returns the boundaries of the Tilemap in local space size. |
| origin | The origin of the Tilemap in cell position. |
| size | The size of the Tilemap in cells. |
| GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. |
| GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. |
| GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. |
| GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. |
| GetTileFlags | Gets the TileFlags of the Tile at the given position. |
| GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
| RefreshTile | Refreshes a tile at the given XYZ coordinates of a cell in the tile map. |