Version: 2018.4
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettings

struct in UnityEngine.Experimental.Rendering

マニュアルに切り替える

DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.

Static 変数

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

変数

flagsOther flags controlling object rendering.
rendererConfigurationWhat kind of per-object data to setup during rendering.
sortingHow to sort objects during rendering.

コンストラクタ

DrawRendererSettingsCreate a draw settings struct.

Public 関数

SetOverrideMaterialSet the Material to use for all drawers that would render in this group.
SetShaderPassNameSet the shader passes that this draw call can render.