Version: 2017.4


public Matrix4x4 nonJitteredProjectionMatrix ;


カメラオフセットのない (小刻みな振動がない) Raw のプロジェクション行列を取得/設定します。

For many temporal image effects, the camera that is currently rendering needs to be slightly offset from the default projection (that is, the camera is ‘jittered’). Use this function to specify the default (non-jittered) perspective matrix that was used before the offset was applied. It is posible to configure whether the jittered or non jittered matrix should be used for objects rendered after the opaque objects pass (transparent objects for example), see Camera.useJitteredProjectionMatrixForTransparentRendering.


Set the jittered matrix using Camera.projectionMatrix.