Version: 2017.4

SphereBoundsHandle

class in UnityEditor.IMGUI.Controls

/

継承:IMGUI.Controls.PrimitiveBoundsHandle

マニュアルに切り替える

説明

A compound handle to edit a sphere-shaped bounding volume in the Scene view.

A sphere volume is defined by only a radius parameter, and so dragging a handle will always scale the volume uniformly.

2D and 3D SphereBoundsHandle in the Scene View.

See Also: PrimitiveBoundsHandle.

変数

radiusReturns or specifies the radius of the capsule bounding volume.

コンストラクタ

SphereBoundsHandleCreate a new instance of the SphereBoundsHandle class.

Protected 関数

DrawWireframeDraw a wireframe sphere for this instance.
OnHandleChangedA callback for when a control handle was dragged in the scene.

継承メンバー

変数

axesFlags specifying which axes should display control handles.
centerReturns or specifies the center of the bounding volume for the handle.
handleColorReturns or specifies the color of the control handles.
midpointHandleDrawFunctionAn optional CapFunction to use when displaying the control handles. Defaults to Handles.DotHandleCap if no value is specified.
midpointHandleSizeFunctionAn optional SizeFunction to specify how large the control handles should be in the space of Handles.matrix. Defaults to a fixed screen-space size.
wireframeColorReturns or specifies the color of the wireframe shape.

Public 関数

DrawHandleA function to display this instance in the current handle camera using its current configuration.
SetColorSets handleColor and wireframeColor to the same value.

Protected 関数

GetSizeGets the current size of the bounding volume for this instance.
IsAxisEnabledGets a value indicating whether the specified axis is enabled for the current instance.
SetSizeSets the current size of the bounding volume for this instance.