Version: 2017.4

TileData

struct in UnityEngine.Tilemaps

マニュアルに切り替える

説明

A Struct for the required data for rendering a Tile.

変数

color Color of the Tile.
flags TileFlags of the Tile.
gameObject GameObject of the Tile.
sprite Sprite to be rendered at the Tile.
transform Transform matrix of the Tile.