WebGL specific player settings.
compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. |
dataCaching | Enables automatic caching of asset data. |
debugSymbols | Enables generation of debug symbols file in the build output directory. |
exceptionSupport | WebGL ビルドの例外サポート。 |
memorySize | WebGL ビルドのメモリサイズ。 MB 単位。 |
nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
template | Path to the WebGL template asset. |