Shader.SetGlobalFloatArray

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public static void SetGlobalFloatArray (string propertyName, float[] values);
public static void SetGlobalFloatArray (int nameID, float[] values);

Descripción

Sets a global float array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalFloat.