Llamado cuando el mouse ingresa el GUIElement o Collider.
The corresponding OnMouseOver function is called while the mouse stays over the object and OnMouseExit is called when it moves away.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnMouseEnter() { rend.material.color = Color.red; } void OnMouseOver() { rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; } void OnMouseExit() { rend.material.color = Color.white; } }
Esta función no es llamada en objetos que pertenezcan a la layer (capa) Ignore Raycast.
Esta función se llama en los Colliders marcados como Trigger si y solo sí Physics.queriesHitTriggers es true.
OnMouseEnter can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
See Also: OnMouseOver, OnMouseExit.