Version: 5.4
public Component AddComponent (string className);

Descripción

Agrega una clase componente llamada className al game object.

Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.

Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent( "SphereCollider" ) as SphereCollider; } }

public Component AddComponent (Type componentType);

Descripción

Agrega una clase componente del tipo componentType al game object. Los usuarios de C# pueden usar una versión genérica.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent( typeof(SphereCollider) ) as SphereCollider; } }

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.


public T AddComponent ();

Descripción

Versión genérica. Para más detalles, mira la página de Funciones genéricas.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent<SphereCollider>( ) as SphereCollider; } }