Version: 5.4
public Color GetPixel (CubemapFace face, int x, int y);

Descripción

Retorna color de pixel en coordenadas (face, x, y).

If the pixel coordinates are out of bounds (larger than width/height or small than 0), they will be clamped or repeat based on the texture's wrap mode.

La textura debe tener el flag Is Readable definido en los ajustes de importación, de lo contrario esta función fallará.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { Debug.Log(c.GetPixel(CubemapFace.PositiveX, 0, 0)); } }