class in UnityEditor.Build.Reporting


Hereda de:Object

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The BuildReport API gives you information about the Unity build process.

A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.


filesAn array of all the files output by the build process.
packedAssetsAn array of all the PackedAssets generated by the build process.
scenesUsingAssetsAn optional array of ScenesUsingAssets generated by the build process if BuildOptions.DetailedBuildReport was used during the build.
stepsAn array of all the BuildSteps that took place during the build process.
strippingInfoThe StrippingInfo object for the build.
summaryA BuildSummary containing overall statistics and data about the build process.

Miembros heredados


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.


bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.