Version: 2020.1


class in UnityEditor.Build.Reporting


다음으로부터 상속:Object

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The BuildReport API gives you information about the Unity build process.

A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.


filesAn array of all the files output by the build process.
packedAssetsAn array of all the PackedAssets generated by the build process.
scenesUsingAssetsAn optional array of ScenesUsingAssets generated by the build process if BuildOptions.DetailedBuildReport was used during the build.
stepsAn array of all the BuildSteps that took place during the build process.
strippingInfoThe StrippingInfo object for the build.
summaryA BuildSummary containing overall statistics and data about the build process.

상속된 멤버


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.