XRRenderParameter

struct in UnityEngine.XR

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Descripción

A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding XRDisplaySubsystem.XRRenderPass.renderTarget.

Variables

occlusionMeshRepresents the area in screen-space that is not visible on the XR Display.
projectionThe projection matrix that the render pipeline should use to render to the renderTarget.
textureArraySliceThe slice of the output texture array that the render pipeline should render to.
viewWorld transform that the render pipeline should use to render to the renderTarget.
viewportSelects the viewport of the output texture renderTarget.