Compute Shader asset.
Compute shaders are programs that run on the GPU outside of the normal rendering pipeline.
They correspond to compute shader assets in the project (.compute files).
Compute shader support can be queried runtime using SystemInfo.supportsComputeShaders. See Compute Shaders overview for more info about platforms supporting compute shaders.
See Also: ComputeBuffer class, Compute Shaders overview.
shaderKeywords | Array of locally enabled shader keywords. |
DisableKeyword | Disables a locally set Shader keyword. |
Dispatch | Execute a compute shader. |
DispatchIndirect | Execute a compute shader. |
EnableKeyword | Sets a Shader keyword locally for this Compute Shader. |
FindKernel | Find ComputeShader kernel index. |
GetKernelThreadGroupSizes | Get kernel thread group sizes. |
HasKernel | Checks whether a shader contains a given kernel. |
IsKeywordEnabled | Specifies whether the Shader keyword is enabled in this Compute Shader. |
SetBool | Set a bool parameter. |
SetBuffer | Sets an input or output compute buffer. |
SetConstantBuffer | Sets a ComputeBuffer as a named constant buffer for the ComputeShader. |
SetFloat | Set a float parameter. |
SetFloats | Set multiple consecutive float parameters at once. |
SetInt | Set an integer parameter. |
SetInts | Set multiple consecutive integer parameters at once. |
SetMatrix | Set a Matrix parameter. |
SetMatrixArray | Set a Matrix array parameter. |
SetTexture | Set a texture parameter. |
SetTextureFromGlobal | Set a texture parameter from a global texture property. |
SetVector | Set a vector parameter. |
SetVectorArray | Set a vector array parameter. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |