Deprecated feature, no longer available
color | The main color of the Material. |
doubleSidedGI | Gets and sets whether the Double Sided Global Illumination setting is enabled for this material. |
enableInstancing | Gets and sets whether GPU instancing is enabled for this material. |
globalIlluminationFlags | Define cómo el material debería interactuar con los lightmaps y lightprobes. |
mainTexture | The main texture. |
mainTextureOffset | The offset of the main texture. |
mainTextureScale | The scale of the main texture. |
passCount | Cuántos passes hay en este material (Lectura solamente). |
renderQueue | Render queue (cola de renderización) de este material. |
shader | The shader used by the material. |
shaderKeywords | Palabras claves adicionales establecidas pro este material. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
ComputeCRC | Computes a CRC hash value from the content of the material. |
CopyPropertiesFromMaterial | Copy properties from other material into this material. |
DisableKeyword | Unset a shader keyword. |
EnableKeyword | Sets a shader keyword that is enabled by this material. |
FindPass | Returns the index of the pass passName. |
GetColor | Obtiene un valor de color nombrado. |
GetColorArray | Get a named color array. |
GetFloat | Obtiene un valor float nombrado. |
GetFloatArray | Get a named float array. |
GetInt | Obtiene un valor entero nombrado. |
GetMatrix | Obtiene un valor matriz nombrado del shader. |
GetMatrixArray | Get a named matrix array. |
GetPassName | Returns the name of the shader pass at index pass. |
GetShaderPassEnabled | Checks whether a given Shader pass is enabled on this Material. |
GetTag | Obtiene el valor de la etiqueta shader de un material. |
GetTexture | Obtiene una textura nombrada. |
GetTextureOffset | Obtiene el desplazamiento de ubicación del propertyName de la textura. |
GetTexturePropertyNameIDs | Return the name IDs of all texture properties exposed on this material. |
GetTexturePropertyNames | Returns the names of all texture properties exposed on this material. |
GetTextureScale | Obtiene la escala de posicionamiento del propertyName de la textura. |
GetVector | Obtiene un valor de vector nombrado. |
GetVectorArray | Get a named vector array. |
HasProperty | Revisa si el shader del material tiene una propiedad de un nombre dado. |
IsKeywordEnabled | Is the shader keyword enabled on this material? |
Lerp | Interpola las propiedades entre dos materiales. |
SetBuffer | Sets a named buffer value. |
SetColor | Sets a named color value. |
SetColorArray | Sets a color array property. |
SetConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material. |
SetFloat | Sets a named float value. |
SetFloatArray | Sets a float array property. |
SetInt | Sets a named integer value. |
SetMatrix | Sets a named matrix for the shader. |
SetMatrixArray | Sets a matrix array property. |
SetOverrideTag | Establece una tag/valor para anular en el material. |
SetPass | Activate the given pass for rendering. |
SetShaderPassEnabled | Enables or disables a Shader pass on a per-Material level. |
SetTexture | Sets a named texture. |
SetTextureOffset | Establece el desplazamiento de ubicación del propertyName de la textura. |
SetTextureScale | Establece la escala de posicionamiento del propertyName de la textura. |
SetVector | Sets a named vector value. |
SetVectorArray | Sets a vector array property. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |